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258 Ion Operations Manual
About User ID
When multiple users are on the Eos network, they can all act as one combined user, as all separate
users, or any of the varying degrees between.
Any Ion console, RPU, Eos console, RVI or client software kit can be a separate user on the Eos
network. Certain Eos devices work well as independent users while others are intended to share a
user ID with another device. For example, consoles and RPUs are likely candidates for working
with a unique user ID while RVIs and client software kits can be useful sharing an ID with another
device to mirror and track programming information from a second location.
Eos devices sharing User IDs will share certain data, while those with different IDs will not. Below
are the differences in multi-console data depending on User ID.
Data shared between Eos devices with the same User ID
command line
null channels in live
selected channels
filters
selected cue
live/blind mode
setup>desk settings
Data specific to the Eos device, regardless of User ID
current slider page
current encoder page
focus on displays without command line
display configuration (layout, format, visible parameters, flexichannel)
paging without changing selected target or channels
Data identical between all Eos devices, regardless of User ID
all stage levels and edits
all data stored in the show file
playback, sub and grand master contents and progress
The default User ID for any Eos device is 1. You may change this based on your preference to
allow/restrict the functionality described above.
Assigning User ID
User ID can be defined in the “Start Up” section of the Eos Configuration Utility (ECU - also known
as the “Eos Shell”), see Start Up Settings, page 265. To change the Ion user ID you must exit the
Ion application and enter the ECU.
You must assign user ID from each individual device. From one device you cannot change the user
ID for other devices on the network.
When multiple programmers are working on an Ion system, partitioned control can be used to
restrict a specific user’s access to certain channels. This can help avoid overlapping control of
channels by multiple programmers at once.
For more information on partitioned control, see Using Partitioned Control, page 259.
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